We built an interactive web game for BioKult’s product showcase.

Fact or Myth

Fact or Myth

We built an interactive web game for BioKult’s product showcase.

We built an interactive web game for BioKult’s product showcase.

Fact or Myth

The variety of projects we take on is what fuels our passion at Isometry Studio. When Kit and Caboodle, a creative experiential agency, approached us to build an interactive web game for their client Biokult, we knew this was an opportunity to push the boundaries of digital engagement.

The variety of projects we take on is what fuels our passion at Isometry Studio. When Kit and Caboodle, a creative experiential agency, approached us to build an interactive web game for their client Biokult, we knew this was an opportunity to push the boundaries of digital engagement.

The variety of projects we take on is what fuels our passion at Isometry Studio. When Kit and Caboodle, a creative experiential agency, approached us to build an interactive web game for their client Biokult, we knew this was an opportunity to push the boundaries of digital engagement.

Client

Kit & Caboodle For Biokult

Year

2024

Timeline

2 Weeks

Scope Of Work

Web Development

UI & UX Design

Sound Design

Motion Design

Hardware Engineering

Stack

Industry

Health

Events

The Challenge?

The Challenge?

Create a fully interactive, fast-paced web game; complete with sound, motion design, and real-time buzzer integration, all in under two weeks.


The game would be the centrepiece of Biokult’s activation, engaging attendees in a fun, educational experience about their new gummy product.

Create a fully interactive, fast-paced web game; complete with sound, motion design, and real-time buzzer integration, all in under two weeks.


The game would be the centrepiece of Biokult’s activation, engaging attendees in a fun, educational experience about their new gummy product.

The Brief

The Brief

Gamifying Education for a Product Launch

Gamifying Education for a Product Launch

Gamifying Education for a Product Launch

When Kit and Caboodle, the creative team behind the activation, approached us with their concept for an interactive "Fact or Myth" game, we knew this would be a fun challenge.


Their idea was to engage Biokult’s audience in a way that went beyond traditional marketing—something playful, educational, and immersive.

Key Elements & Considerations

Key Elements & Considerations

Key Elements & Considerations

Aesthetics

Be visually exciting – bright, bold, and intuitive for all ages.

Animations

Feature dynamic animations and sound effects – creating an immersive quiz-show feel.

Features

Deliver seamless interactions, buzzer integration, quick responses, and instant feedback.

Customisation

Optimized for high-resolution displays and interactive play on a big stage.

The Build

The Build

From Concept to Execution

From Concept to Execution

From Concept to Execution

Our process was fast-paced and highly collaborative. Every detail mattered—from the way players interacted with the interface to how animations and sounds enhanced the experience.

UI & UX Design

Motion Design

We designed a bright, playful interface that matched the energy of the Biokult brand. Using a minimal yet dynamic aesthetic, we created smooth transitions and lively animations that made the game feel responsive and exciting.

We designed a bright, playful interface that matched the energy of the Biokult brand. Using a minimal yet dynamic aesthetic, we created smooth transitions and lively animations that made the game feel responsive and exciting.

Players were presented with a statement about health and wellness.

Players were presented with a statement about health and wellness.

Players were presented with a statement about health and wellness.

Users had to hit the buzzer and decide whether it was a Fact or a Myth.

Users had to hit the buzzer and decide whether it was a Fact or a Myth.

Users had to hit the buzzer and decide whether it was a Fact or a Myth.

Fun animations and visual effects enhanced the feedback for correct and incorrect answers.

Fun animations and visual effects enhanced the feedback for correct and incorrect answers.

Fun animations and visual effects enhanced the feedback for correct and incorrect answers.

Bringing The Game To Life

Bringing The Game To Life

Bringing The Game To Life

Sound Design

To increase engagement and excitement, we incorporated sound effects for each interaction

To increase engagement and excitement, we incorporated sound effects for each interaction

To increase engagement and excitement, we incorporated sound effects for each interaction

A satisfying “ding” for correct answers.

A satisfying “ding” for correct answers.

A playful buzz for incorrect responses.

A playful buzz for incorrect responses.

Background sounds that built anticipation before each question.

Background sounds that built anticipation before each question.

The Tech Behind the Fun

The Tech Behind the Fun

The Tech Behind the Fun

Web Development

Building an interactive game in under two weeks meant efficiency was key. We used:

Building an interactive game in under two weeks meant efficiency was key. We used:

A lightweight framework to ensure fast performance across all devices.

A lightweight framework to ensure fast performance across all devices.

A lightweight framework to ensure fast performance across all devices.

Real-time buzzer integration so players could respond instantly.

Real-time buzzer integration so players could respond instantly.

Real-time buzzer integration so players could respond instantly.

Seamless animations and transitions to create an engaging flow.

Seamless animations and transitions to create an engaging flow.

Seamless animations and transitions to create an engaging flow.

Through agile development, we tested and refined the game in record time, ensuring smooth functionality before launch day.

Through agile development, we tested and refined the game in record time, ensuring smooth functionality before launch day.

The Outcome?

The Outcome?

A High-Energy, Engaging Brand Experience

A High-Energy, Engaging Brand Experience

On activation day, the Fact or Myth game became a standout feature of the Biokult launch. Attendees loved the interactivity, the game ran smoothly on all devices, and the buzzer integration worked flawlessly.

On activation day, the Fact or Myth game became a standout feature of the Biokult launch. Attendees loved the interactivity, the game ran smoothly on all devices, and the buzzer integration worked flawlessly.

Increased product awareness through fun, educational content.

Increased product awareness through fun, educational content.

Positive brand association through an experience that was informative and entertaining.

Positive brand association through an experience that was informative and entertaining.

300+

300+

players engaged with the game throughout the activation.

players engaged with the game throughout the activation.

Ready to transform your brand with creative digital solutions?

We’re here to help.

Ready to transform your brand with creative digital solutions?

We’re here to help.

Ready to transform your brand with creative digital solutions?

We’re here to help.

+44(0)07534 202 353

info@studioisometry.com

London, United Kingdom

Got questions or need more info?

Drop your email, and we’ll reach out to help you take the next step!

© 2026 — Copyright

Privacy Policy

+44(0)07534 202 353

info@studioisometry.com

London, United Kingdom

Got questions or need more info?

Drop your email, and we’ll reach out to help you take the next step!

© 2026 — Copyright

Privacy Policy

+44(0)07534 202 353

info@studioisometry.com

London, United Kingdom

Got questions or need more info?

Drop your email, and we’ll reach out to help you take the next step!

© 2026 — Copyright

Privacy Policy