We built an interactive web game for BioKult’s product showcase.
Fact or Myth
Fact or Myth
We built an interactive web game for BioKult’s product showcase.
We built an interactive web game for BioKult’s product showcase.
Fact or Myth
The variety of projects we take on is what fuels our passion at Isometry Studio. When Kit and Caboodle, a creative experiential agency, approached us to build an interactive web game for their client Biokult, we knew this was an opportunity to push the boundaries of digital engagement.
The variety of projects we take on is what fuels our passion at Isometry Studio. When Kit and Caboodle, a creative experiential agency, approached us to build an interactive web game for their client Biokult, we knew this was an opportunity to push the boundaries of digital engagement.
The variety of projects we take on is what fuels our passion at Isometry Studio. When Kit and Caboodle, a creative experiential agency, approached us to build an interactive web game for their client Biokult, we knew this was an opportunity to push the boundaries of digital engagement.

Client
Kit & Caboodle For Biokult
Year
2024
Timeline
2 Weeks
Scope Of Work
Web Development
UI & UX Design
Sound Design
Motion Design
Hardware Engineering
Stack

Industry
Health
Events
The Challenge?
The Challenge?
Create a fully interactive, fast-paced web game; complete with sound, motion design, and real-time buzzer integration, all in under two weeks.
The game would be the centrepiece of Biokult’s activation, engaging attendees in a fun, educational experience about their new gummy product.
Create a fully interactive, fast-paced web game; complete with sound, motion design, and real-time buzzer integration, all in under two weeks.
The game would be the centrepiece of Biokult’s activation, engaging attendees in a fun, educational experience about their new gummy product.
The Brief
The Brief
Gamifying Education for a Product Launch
Gamifying Education for a Product Launch
Gamifying Education for a Product Launch
When Kit and Caboodle, the creative team behind the activation, approached us with their concept for an interactive "Fact or Myth" game, we knew this would be a fun challenge.
Their idea was to engage Biokult’s audience in a way that went beyond traditional marketing—something playful, educational, and immersive.
Key Elements & Considerations
Key Elements & Considerations
Key Elements & Considerations
Aesthetics
Be visually exciting – bright, bold, and intuitive for all ages.
Animations
Feature dynamic animations and sound effects – creating an immersive quiz-show feel.
Features
Deliver seamless interactions, buzzer integration, quick responses, and instant feedback.
Customisation
Optimized for high-resolution displays and interactive play on a big stage.
The Build
The Build
From Concept to Execution
From Concept to Execution
From Concept to Execution
Our process was fast-paced and highly collaborative. Every detail mattered—from the way players interacted with the interface to how animations and sounds enhanced the experience.
UI & UX Design
Motion Design
We designed a bright, playful interface that matched the energy of the Biokult brand. Using a minimal yet dynamic aesthetic, we created smooth transitions and lively animations that made the game feel responsive and exciting.
We designed a bright, playful interface that matched the energy of the Biokult brand. Using a minimal yet dynamic aesthetic, we created smooth transitions and lively animations that made the game feel responsive and exciting.


Players were presented with a statement about health and wellness.
Players were presented with a statement about health and wellness.
Players were presented with a statement about health and wellness.
Users had to hit the buzzer and decide whether it was a Fact or a Myth.
Users had to hit the buzzer and decide whether it was a Fact or a Myth.
Users had to hit the buzzer and decide whether it was a Fact or a Myth.
Fun animations and visual effects enhanced the feedback for correct and incorrect answers.
Fun animations and visual effects enhanced the feedback for correct and incorrect answers.
Fun animations and visual effects enhanced the feedback for correct and incorrect answers.
Bringing The Game To Life
Bringing The Game To Life
Bringing The Game To Life
Sound Design
To increase engagement and excitement, we incorporated sound effects for each interaction
To increase engagement and excitement, we incorporated sound effects for each interaction
To increase engagement and excitement, we incorporated sound effects for each interaction

A satisfying “ding” for correct answers.
A satisfying “ding” for correct answers.
A playful buzz for incorrect responses.
A playful buzz for incorrect responses.
Background sounds that built anticipation before each question.
Background sounds that built anticipation before each question.
The Tech Behind the Fun
The Tech Behind the Fun
The Tech Behind the Fun
Web Development
Building an interactive game in under two weeks meant efficiency was key. We used:
Building an interactive game in under two weeks meant efficiency was key. We used:
A lightweight framework to ensure fast performance across all devices.
A lightweight framework to ensure fast performance across all devices.
A lightweight framework to ensure fast performance across all devices.

Real-time buzzer integration so players could respond instantly.
Real-time buzzer integration so players could respond instantly.
Real-time buzzer integration so players could respond instantly.

Seamless animations and transitions to create an engaging flow.
Seamless animations and transitions to create an engaging flow.
Seamless animations and transitions to create an engaging flow.

Through agile development, we tested and refined the game in record time, ensuring smooth functionality before launch day.
Through agile development, we tested and refined the game in record time, ensuring smooth functionality before launch day.
The Outcome?
The Outcome?
A High-Energy, Engaging Brand Experience
A High-Energy, Engaging Brand Experience
On activation day, the Fact or Myth game became a standout feature of the Biokult launch. Attendees loved the interactivity, the game ran smoothly on all devices, and the buzzer integration worked flawlessly.
On activation day, the Fact or Myth game became a standout feature of the Biokult launch. Attendees loved the interactivity, the game ran smoothly on all devices, and the buzzer integration worked flawlessly.












Increased product awareness through fun, educational content.
Increased product awareness through fun, educational content.
Positive brand association through an experience that was informative and entertaining.
Positive brand association through an experience that was informative and entertaining.
300+
300+
players engaged with the game throughout the activation.
players engaged with the game throughout the activation.
Ready to transform your brand with creative digital solutions?
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Ready to transform your brand with creative digital solutions?
We’re here to help.

Ready to transform your brand with creative digital solutions?
We’re here to help.

Got questions or need more info?
Drop your email, and we’ll reach out to help you take the next step!
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Got questions or need more info?
Drop your email, and we’ll reach out to help you take the next step!
© 2026 — Copyright
Privacy Policy
Got questions or need more info?
Drop your email, and we’ll reach out to help you take the next step!
© 2026 — Copyright
Privacy Policy